// List of Changes - Update 3 (16/01/2010)

- Changed Heavy Duty Motor sprites because they were ugly - Now they are pretty and shiny.
- Made turret bases less thick - From 24px to 10px.
- Increased altitude at which Cluster Bomb detonates - 100px was way too low.
- Added horizontal setup for the Laser Door.
- Did some changes to ground Turret's base and weapon sprites.
- Did some changes to GunShip's hull sprite.
- Did some changes to Heavy Duty Door BG sprites.
- Reduced terrain rape of Turret Machineguns.
- Added CCMM Activities Manager support (MMItems.txt).
- Fixed some stupid typos.
- Added Cannon Turret to the pack.
- Added Nuclear Missile Silo to the pack - Now quite what I wanted it to be though.
- Added Mini Ceiling Turret to the pack.
- Added small animation to Plasma Cannon.
- Removed unused code and sprites.
- Tweaked EMP glow a whee bit - Made it more spiky.
- Fixed small mistake in DropShip's hull sprite - I don't know how I missed it the first time.
- Replaced shitty old Tactical Nuke sprite with shiny new one.
- Tweaked Plasma Ball glows.
- Added Ion Beam Cannon to the pack.
- Fixed Digger's sharp stance offset.
- Fixed FlameThrower's offsets.

// List of Changes - Update 2 (21/12/09)

- Did some more changes to module icon.
- Added Sniper to the pack - Currently removed due to me being stupid and making him wrong.
- Increased killing power of MDC Revolver (Increased cost slightly due to this) - As suggested by The Decaying Soldat.
- Added a Landing Pad bunker module - For actual use and/or extra roof armor and/or just decoration.
- Scrapped Energy Shield and Laser Tunnel modules.
- Added Nuclear Warhead to the pack.
- Added Ceiling Turret to the pack.
- Removed Laser Cannon Turret - I didn't really like it in the first place, it doesn't quite fit the pack.
- Overhauled Machinegun Turret to look and work like Ceiling Machinegun Turret.
- Added Mobile Machinegun Turret to the pack - Styled like the stationary turrets.
- Changed Laser Door's team definition method, now it will automatically have it's team set to whoever built it - Thanks to Joe for bringing up the idea with the door, definition issues shold be no more.
- Removed Terminator because it didn't fit the pack - At all.

// List of Changes - Update 1 (15/12/2009)

- Did some changes to module icon.
- Added custom engine wound to GunShip - Flipping due to engine damage should happen alot less now.
- Fixed GunShip's turret not being returned with the GunShip - Thanks to Abdul Alhazred for the lua script.
- Made Double Barrel Shotgun rapidly fire 2 rounds rather than seperately - As suggested by The Decaying Soldat.
- Smart Landmine scrapped due to unexplainable crashes.
- Fixed Acid Sprayer's offsets and added it to the pack.
- Brick Deployer's magazine capacity increased to 30.
- Plasma Cannon's enemy gib method changed to a more gory and totaly awesome one - For Roon's satisfaction.
- Finished Heavy Duty Door set - Added 3 extra variants, one that closes up, one that closes left and one that closes right.
- Completely reworked Laser Door, making it operational and completely lag free and added it to the pack - Why didn't I think of making it this way before?
- Finished Brain Crab and added it to the pack - Massive thanks to CaveCricket for the working lua script.
- Replaced DropShip sprites with new ones, fixed offset issues and added DropShip to the pack - Gibs and such still missing, right now it just explodes with flames and some minor junk.